GET INFO — OLIVER GOSLIN

Oliver Goslin

I'm an audio-visual technologist from Los Angeles, California who builds and produces interactive audio-visual immersive experiences.

Selected work 2 items
THE ORGANISM.APP

The OrganismGenerative music, written by the room

The Organism, a multi-media installation presented at the Centro del Carmen de Cultura Contemporánea (CCCC) in Valencia featured as a main attraction of Berklee College of Music's INOCON festival, utilizes HTML5 to route MIDI data from Google Chrome to Ableton Live, channeling MIDI data into Max/MSP to control individual components of a reactive visual centerpiece. The guiding design principles emphasize the importance of intuitive control methods; the overarching goal was to create an immersive audiovisual space where anyone, regardless of age or experience with music curation, could contribute to an evolving soundscape.

The Organism presents a constellation of four separate, independent, interfaces with a similar minimalistic graphical style intended to provide aesthetic contrast to the surrounding gothic, and renaissance, architecture, connected to a visual centerpiece which acts as an avant-garde abstraction of the surrounding environment, as well as the exhibit itself.

Role
Executive Producer
Venue
Centro del Carmen de Cultura Contemporánea — Valencia, Spain
Shown
April 2026
Signal
HTML5 interfaces → MIDI → Ableton Live → Max/MSP → screens + PA
Built with
JavaScript, Max/MSP, Ableton Live, Arduino
ORGANISM.MOV
Add your YouTube video ID
see README
SUPERMAN EXPERIENCE.APP

Superman ExperienceDefenders Unite

A walkthrough attraction and live gameplay experience on Stage 5 of the Warner Bros. Studios lot, produced by Warner Bros. Discovery Global Experiences with DC Studios. Guests are recruited inside the Fortress of Solitude, trained on Kryptonian abilities, and sent into a team mission to defend Metropolis — with scores logged and displayed live as the room plays together.

I worked as associate producer across the build, coordinating between departments and keeping the schedule, budget, and creative reviews moving toward the April 18 opening. More specifically, I was responsible for prototyping the 3D glasses charging system, calibrating the AI-powered motion capture system across the experience, and cataloguing on-site purchases in Google Sheets. I also contributed to the audio engineering team by assisting in the construction of outboard audio racks; I provided feedback on the sonics, and the separate soundtracks incorporated into the individual stations included in the experience.

Role
Associate Producer
Venue
Warner Bros. Studio Tour Hollywood, Stage 5 — Burbank, CA
Opened
April 18, 2026
Format
25-min first-person gameplay → walkthrough set
Tech
Motion capture, active 3D, real-time scoring
SUPERMAN.MOV
Add your YouTube video ID
see README
What I do
PRODUCTION

Getting it open

Schedules, budgets, vendors, and the daily work of keeping a large creative team pointed at one date.

  • Scheduling & budget tracking
  • Vendor & department coordination
  • Install & load-in
  • Creative reviews
SYSTEMS

Making it respond

Custom instruments and control surfaces — browser interfaces, controller input, sensors, and the routing that ties them to sound and picture.

  • JavaScript / HTML5 interfaces
  • Max/MSP & Jitter
  • MIDI & OSC routing
  • Arduino & capacitive sensing
SOUND

Making it sound like something

Generative composition, sound design, and multi-channel playback built for spaces rather than headphones.

  • Ableton Live
  • Generative & procedural music
  • Sound design
  • Multi-channel signal flow
NEW MESSAGE
To
olivergoslin@gmail.com
Subject
Available for immersive, experiential and location-based projects